The retail game uses regular career stings instead. Unused stings exist for joining the Fame career and gaining promotions.Lockable doors would eventually appear in The Sims 2: Open for Business.
#THE SIMS 1 BETA CODE#
The doors for Superstar and Makin' Magic contain unfinished code for interactions to manually lock and unlock them.An unused Information Kiosk object exists in the Superstar files, but is missing data required to make it show in the buy mode catalog.A tileable bridge object was planned for the game and can be seen in developer screenshots, but was ultimately not included.An interaction to hug pine and palm trees exists in Vacation but is disabled.They were eventually included with Makin' Magic. Minigolf courses are seen in various promotional renders and concept art for Vacation but are curiously absent from the expansion pack.The concept was eventually realized in The Sims 2: Bon Voyage with the Unsavory Charlatan NPC. He was supposed to resemble the burglar but with a unique face with a five-o-clock shadow. A pickpocket NPC was planned for Vacation but only textures remain.Now let's move, nothing to see down here, go home now." "Don't you people ever sleep? Perhaps you just moved here, so I'll go light this time.Some people need to get up in the morning.
This town has a strict 2 AM curfew and don't pretend like you don't know. "All right people, you know the drill.Inside the Downtown Controller's code are apparently a unused closure line, that all of Downtown will close at 2 AM but since AM and PM doesn't exist in The Sims it never seen the light of day.